Tuesday, January 6, 2015

Legacy Infect

There's a list that I've been messing around for the better part of two years now for a legacy version of Infect.  This is somewhat before Tom Ross made Infect playable with his UG version.

Anyway:

Mono(ish)green Infect

4 Mutagenic Growth
4 Gitaxian Probe
4 Vines of Vastwood
4 Bounty of the Hunt
4 Street Wraith
4 Might of Old Krosa
4 Glistener Elf
4 Vector Asp
4 Elvish Spirit Guide
4 Invigorate
4 Berserk
4 Land Grant
4 Inxmoth Nexus
4 Verdant Catacombs
4 Bayou

So, there's probably only two cards in the deck you haven't seen: Bounty of the Hunt and Vector Asp.  Blue got Force of Will in Alliances and green got a Giant Growth.  Seems fair.

Vector Asp is a trash common that didn't even see play in Scars limited.  It is pretty god-awful, but the deck needed another 1-mana infect creature and playing black to turn it on is virtually the same as turning on an Inkmoth Nexus...

Except worse in every way.  Hopefully, at some point, Wizards will return to the plane of Mirrodin (New Phyrexia?) and there can be a new one-mana infect creature.  Maybe there will be something along the lines of:

Something something B
creature - horror
Infect
0/1

That would honestly be fine.  But until then, we're stuck with this guy.  The Bayous in the deck are solely to turn on Vector Asp.  I suppose you don't need Verdant Catacombs, any land that fetches for B or G is fine.

Now the mana in this deck is very tight.  Only 12 real lands and your Bayous are the only source of colored mana.  But you pretty much never want to draw more than 2 lands.  Land Grant and Elvish Spirit Guide let you cheat on mana and also are nice to remove to Bounty of the Hunt.

Gitaxian Probe and Street Wraith are there for deck thinning, while Gitaxian Probe lets you know if the coast is clear.  

The main reason is to play this deck is its explosiveness.  The sheer amount of turn-two kills are unbelievable, given the number of free spells in the deck.  

Vines of Vastwood is a concession to removal spells.  You sometimes need to have a plan against lightning bolt or Swords to Plowshares.  There aren't many other cards that you could put in its place, Groundswell isn't good enough, given how few lands are in the deck and become Immense might be a good 1-2 of.  

The sideboard would probably have a number of a) Autumn's Veil b) Apostle's Blessing c) Sylvan Library d) Krosan Grip and so on.

I've done a ton of presideboarded games with this deck and it's a blast to play, although probably not very fun for opponents.

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