Tuesday, January 20, 2015

Incredibly All-in-Red (IAIR)

I was a big fan of the deck All-in-Red from old extended which lasted about three seasons (2008-2010).  The idea was to throw out "jump card", mana accelerants for one turn and either have a giant fatty or an Empty the Warrens for 10+ goblins.  The deck was a lot of fun to play as winning with big creatures is always GR8.  The deck also featured disruption in the form of Blood Moon, Chalice of the Void and Trinisphere.  The extended deck was a simple port from the legacy deck "Dragon Stompy" which featured Rakdos Pit Dragon as its namesake.

Anyway, I've been playing magic for a long time and in 2010, I took AIR to six PTQs in my region (in two other PTQs I played Hypergenesis).  It was pretty much the best season of magic I've ever had.  I had two top 8s (losing in semis and quarters, respectively), and each other tournament I finished X-2.  Sadly, three of those finishes were losing the last bubble round for top 8, but still.

AIR has been very dear to my heart and attacking with Demigod of Revenge or slamming down Deus of Calamity on turn 1 has created some of the better memories I've had associated with the game.

I doubt that modern will ever have a deck like this.  Rites of Flames and Chrome Mox were banned right away, and it wasn't long before Seething Song followed suit.  I honestly wouldn't be incredibly surprised if Simian Spirit Guide was eventually banned.  We'll see.

I've messed around lists over the past two (!) years on trying to make a modern-viable AIR deck, even trying such things as Chandra Ablaze or Rally the Horde (pro tip: they're bad).

I've even messed around with versions running Priest of Urabrask, Burning-Tree Emissary and Infernal Plunge,..

Anyway, so here's your 2015 attempt at making AIR in modern:

All-in-Godo

4 Godo, Warrior Bandit
4 Pentad Prism
4 Street Wraith
4 Simian Spirit Guide
4 Chancellor of the Tangle
4 Batterskull
1 Argentum Armor
4 Pyretic Ritual
4 Desperate Ritual
4 Gitaxian Probe
4 Manamorphose
4 Serum Powder
4 Geosurge
1 Gemstone Caverns
4 Gemstone Mine
4 City of Brass
4 Mana Confluence

So, the deck is obviously missing Empty the Warrens, but I don't know where to squeeze it in.  Maybe over Serum Powder but the deck is so unreliable as it is.  Satyr Hedonist was originally in the deck over Pentad Prism, but I realized that it's essentially the same thing, but the Satyr is going to be more fragile (both increase your mana by two, for a mana investment of two).

So the point is to power out a Godo on turn 1, to which you can equip either a Batterskull or an Argentum Armor and with two attack steps, your opponent is on an incredibly quick clock.  The problem with this is that you need so many jump cards to get to Godo.  Six is a lot.  Even to get to Geosurge (which is the only jump card that actually is +2 mana instead of +1), you need a land and three other jump cards.

I think wizards has been purposely very careful in wording jump cards over the past few years.  Geosurge is incredibly bad, Battle Hymn and Infernal Plunge saw some brief standard play in a combo deck, but are too creature-dependent.  Satyr Hedonist is a poor man's jump card, it basically reads 1GR - add RRR to your mana pool.  Sweet/

So, yeah.  The deck is pretty bad.  I've goldfished with it and it's unusual to have the turn 1 Godo (or even Batterskull).  I'm not saying seldom or rare, but it's unusual.  Also, in a deck like this, if your opponent has a thoughtseize, path to exile, or even, god forbid, spell snare, you're just dead in the water.

So, I think modern will have to expand a bit for this deck to ever come back.  That might mean waiting another 4-5 years, and even then wizards will have to get sloppy with printing some card.that pushes the deck.  But by then, I feel that Demigod/Deus/Arc Slogger/etc. would be rather underwhelming.

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