Saturday, April 11, 2015

Restore Balance

Hey guys, unfortunately, the modern tournament didn't take place today so I don't have a tournament report for you.  What I do have, however, is what I'm playing online.

I've had a mtgo account for awhile and, like most people, I despise it.  It's a very poor substitute for the real game and the client is just awful.  But I have a couple aggro decks on there that I just jam for funsies.

Anyway, I was reading an article online that you could build Restore Balance for seven tickets.  I was a bit late to the party and prices started to climb a bit on the deck.  I got most of it though without having to spend any actual money which was nice.  I couldn't pick up any Lingering Souls or Simian Spirit Guide because those are actually expensive.  I haven't got March of the Machines because I'm just lazy.

Anyway, I got Restore Balances at 1.5 tix, Nihilith at .9 tix and Greater Gargadon at .2 tix.  The rest of the deck cost almost nothing.

I think the article might have been popular or people has seen the deck in the modern ques, but in the two days since I bought it, Restore Balance has already spiked to 2.16.

I'm not gonna write out my list here because it's essentially the same one from the article (except I'm playing thirst for knowledge), but I think this deck is pretty neat.

Once again, a cascade deck.  Most opponents just scoop if a cascade spell resolves, sacrificing all your permanents and discarding your hand can be rough.

So far, I've played 25 game and I'm 20-5, which is incredibly strong.  One of the deck's biggest problems is not drawing cascade spells.  Relying on a suspended Restore Balance is kind of a long-shot.  I definitely want to include more threats.  I bought up all the common suspend guys that the deck typically plays, but I may not even end up using them.

Intangibles: since it's a cascade deck, drawing your 0-mana spell that you can't cast really sucks.  I get kind of salty when I draw two of them since this deck doesn't see as many cards as Living End.  I like that the deck isn't soft to graveyard hate, but hand disruption can still be troublesome.  Another thing is that resolving Living End doesn't always mean game over, it can get pretty dicey.  Resolving restorebalance with a gargadon on the way is almost always a win.  Granted, I had an opponent once draw a plains and then a path to stall at two life.  I eventually draw a Nihilith, but jeeeeeez, dat tilt.

So I think this deck is cheaper than Living End and considering the manabase, MUCH cheaper than your average modern deck.  So yeah.

Take it easy.
-t

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