I like synergy. And crazy combos. Maybe that's why I've always gravitated towards Extended/Modern. Don't get me wrong, attacking is great and all and I usually play aggro in standard but I always have a soft heart for doing degenerate things.
Something I've been messing around with on MTGO:
11 Swamp
1 Crypt of Agadeem
4 Darksteel Citadeel
4 Chromatic Star
4 Ichor Wellspring
4 Vault Skirge
2 Memnite
4 Springleaf Drum
2 Bloodsoaked Champion
4 Rotting Rats
4 Dregscape Zombie
4 Golgari Thug
4 Stinkweed Imp
4 Salvage Titan
4 Gurmag Angler
This deck began as an idea from Travis Woo (credit where credit is due!). I think the interaction between dredge and Salvage Titan is super cool and this deck a lot of possibilities in the early game and then the fatties start coming down late game. I like it when decks aren't entirely linear.
The only problem is that Stinkweed Imp is the only good dredger. I really hate Golgari Thug but it's a necessary evil. Bloodsoaked Champion is kind of a budget Bloodghast (as is Dregscape Zombie) but also the 1-drop slot is kind of lacking in this deck.
Sometimes you can just plop down a turn three Salvage Titan and draw three cards. It happens. And, other than Path to Exile, you have insurance to return it to your hand from graveyard. Travis Woo was running Demon of Death's Gate over Gurmag Angler and I was annoyed that the Demon is full ticket on MTGO (when it's played in virtually no deck). I think the demon is cool, but when I feel like that's a card that just rots in your hand a lot of the time. I would never play it against burn unless they mulligained to 3 or something. And even then man.
Unfortunately, the deck kind of lacks a punch. If your opponent isn't a creature deck, your clock is kind of irrelevant to them.
I've thought about expanding the Crpyt of Agadeem package and then putting some cyclers in the deck. But then we start moving away from the focus of the deck and it becomes something else entirely.
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