Sunday, April 12, 2015

[Modern: Learn with me] Mono Green Devotion: The deck that gets weird looks

Hello everyone, I am here to talk about the deck I am currently running at my local Modern Mondays. The deck was first suggested to me while I was running a back green Stompy deck and not doing to well. I still might do amazing, but I sure have a lot more fun.

The basis of the deck is green ramp into Genesis Wave, hoping to hit a Craterhoof Behemoth. There are a few other plans for the deck too, such as just hard casting the Behemoth, using Garruk Wildspeaker's -4, or tricking out a turn 3 Primeval Titan.

The Deck List
Lands
8x Forest
1x Mountain
4x Nykthos, Shrine to Nyx
1x Kessig Wolf Run
4x Wooded Foothills
1x Stomping Ground
1x Boseiju, Who Shelters All

Creatures
4x Arbor Elf
4x Birds of Paradise
4x Burning-Tree Emisary
4x Wistful Selkie
3x Eternal Witness
4x Garruk Wildspeaker
4x Primeval Titan
2x Craterhoof Behemoth

Other Spells
4x Utopia Sprawl
4x Genesis Wave
3x Primal Command

Sideboard
2x Beast Within
2x Ghost Quarter
2x Ancient Grudge
2x Rending Volley
2x Creeping Corrosion
2x Obstinate Baloth
2x Raking Canopy
1x TBD

Genesis Wave is such a powerful card, and the deck has several ways to make it even more powerful. One of the best feelings playing the deck is casting Genesis Wave, for a reasonable number, then getting a new Garruk and Nkythos, with an Eternal Witness bouncing the Genesis Wave back to hand, allowing an even bigger Wave than the first. Burning-Tree Emissaries do so much work too. Not only do they count for 2 devotion, but they give you free mana to activate Nkythos or Kessig, or allow you to just power out more 1 drops.

The mana base might seem a little weird, with only 1 Stomping Ground and 1 basic Mountain, but the deck has Utopia Sprawl and Birds of Paradise to give access to red, and sometimes taking bolt damage to get a red source sucks, so the mountain is their for fetching with less pain.

If you enjoy being annoying, the deck also can soft lock an opponent pretty early by casting Primal Command, putting a land on top of the opponents library, then searching for another Eternal Witness. While no where near as strong as Eternal Cryptic Command, it can soft look enough to just your opponent down.

I always like to talk about the Magical-Christmas-Land nut draw that lets us play Primeval Titan on turn 3. Turn 1 play Forest and Arbor Elf, turn 2 play Forest and enchant untapped Forest, use the 4 mana we now have available to play Garruk. Turn 3, 7 mana available, go ahead and slam that Titan down. From here we can go and search up a Kessig Wolf Run or any other utility land.

When I play this deck, I always get a few funny looks about my sideboard, as well as people just not knowing about a few of the cards, namely Raking Canopy. Every experience Magic player I know has told me they have no idea what that card is, which is sad because it is so good. This card comes in every single game where I am matched up against fliers, and has completely shut out some fringe decks I have played against. 4 damage to each attacking creature with flying before they even hit might actually be broken. This shuts down spirit tokens, Splinter Twin Pestermite, and Ornithopters with Cranial Plating. The sideboard sees two more options for dealing with Twin, including Rending Volley and Beast Within. Rending Volley might be one of the best cards in red for dealing with Twin (I could be very wrong). 1 mana for instant speed 4 damage to a blue creature stop the combo right in its tracks.

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