Tuesday, December 16, 2014

Intro and Infinite Altar


Hi!  And welcome to deck of the day!  We'll be posting a decklist as often as we can and one per day is the hope.  Some will be slim, tuned lists ready to take to Grand Prixs and some will be wacky "this-will-never-work" combos.  I think to start us off, we'll start with the latter.

Modern:

#1 Infinite Altar
4 Misty Rainforest
4 Hallowed Fountain
4 Flooded Strand
4 Darksteel Citadel
4 mox opal
4 ornithopter
4 memnite
4 pila-pala
4 trinket mage
4 altar of the brood
4 banishing knack
4 battered golem
4 retraction helix
4 springleaf drum
4 midnight guard

so i think you see the combo. midnight guard + helix + altar + memnite = infinite mill. and while i agree four cards combos are generally i bad idea, i like that there's so many redundant copies in this deck. battered golem and midnight guard are basically the same and retraction helix = banishing knack. memnite = ornithopter = mox opal. if you're wondering about pila-pala, the combo works, but only with mox opal. unfortunately there's only one real altar of the brood (i mean there's hair-strung koto...but it costs 6) and so trinket mage can go get an altar or mox opal/memnite/ornithopter.

i think the deck can take the opponent by surprise game 1 but game 2 theyre gonna know whats up so losing slots to pact of negation/mizzium skins/disrupting shoal could be problematic

How fragile is the combo? Probably very. The difficulty with needing four separate cards is that you could get stuck with 3 parts of the combo and lose without ever seeing the fourth part. Other than Mox Opal and the fetch lands, the deck is incredibly cheap to build and if you want to add another modern deck to your gauntlet, this could be the one.

-Travis

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