So here are a bunch of cool brews from a variety of sources.
#1 Infinite Lore
4 Living Lore
4 Enter the Infinite
2 Lightning Storm
4 Simian Spirit Guide
4 Faithless Looting
4 Tormenting Voice
4 Wild Guess
2 Pact of Negation
4 Izzet Charm
4 Gitaxian Probe
4 Serum Visions
4 Enter the Infinite
2 Lightning Storm
4 Simian Spirit Guide
4 Faithless Looting
4 Tormenting Voice
4 Wild Guess
2 Pact of Negation
4 Izzet Charm
4 Gitaxian Probe
4 Serum Visions
4 Hall of the Bandit Lord
4 Scalding Tarn
4 Steam Vents
4 Scalding Tarn
4 Steam Vents
4 Sulfur Falls
I know Travis Woo is messing around with Living Lore + Cruel Ultimatum, but I think Enter the Infinite is strictly better. Don't just cast one spell. Cast all of them.
So, you have a done of draw/discard spells to find a Living Lore and put Enter the Infinite in the Graveyard. Maybe 4 Hall of the Bandit Lord is a bit excessive, but Living Lore seems super fragile. The nice thing is all it has to do is connect. Not with the face, it gets to explode even if it gets chump blocked. So the idea is to play Living Lore, attack with it (maybe Pact of Negation a random removal/counter), play Enter the Infinite, draw your deck and use three Simian Spirit Guide to play Lightning Storm and discard 3-7 lands.
This deck's problems? Well, if your opponent is running graveyard hard, like, even a little, your deck does nothing. At all. The fastest you could actually kill someone with this deck is turn 3, but I feel like getting Remand'd just wrecks you. I feel that the only reasonably-played removal spell that deals with a 12/12 creature is path to exile (do people run terror anymore? no, right? maybe slaughter pact in that amulet deck...)
Well, this deck is real fun and all, but it's a real one-trick pony. There are some decks out there that you might classify as "glass cannons", but this probably falls more along the lines into "straw cannons." (like that No-Land modern deck by Travis Woo...yeah)
Deck #2 Pool Party
4 Knowledge Pool
4 Curse of Exhaustion
4 Renowned Weaponsmith
4 Treasure Mage
4 Eidolon of Rhetoric
4 Remand
4 Serum Visions
1 Spell Pierce
2 Supreme Verdict
3 Mana Leak
3 Oust
3 Oust
4 Flooded Strand
4 Hallowed Foundtain
4 Hallowed Foundtain
4 Glacial Fortress
4 Temple of Enlightenment
1 Celestial Colonnade
1 Plains
1 Island
Heyyy, so you might recognize this deck. There was a standard deck wayyyy back in old Scars of Mirrodin/Innistrad standard with the same combo. So you have Knowledge Pool + Curse which is a lock for your opponent. They can't cast spells anymore and you (eventually) win. I added Treasure Mage to go and get the Pool, he's nice since he provides a body for chump blocking and maybe even a clock (it could happen!). The only cheap way of searching enchantments is Enlightened Tutor and I don't think that's what this deck wants to be doing a three. So...this deck is slow as hell. Your BEST possible scenario is going T2 Renowed Weaponsmith T3 Eidolon T4 Knowledge Pool. So, yeah if your opponent hasn't messed with any of your permanents and hasn't somehow killed you, you win. Whoooo. This deck is real interesting and all, but I doubt anything can ever come of it.
Deck #3 Rally the Biovisionaries
4 Biovisionary
4 Phantasmal Image
4 Ideas Unbound
4 Thoughtscour
3 Gifts Ungiven
3 Path to Exile
4 Rally the Ancestors
3 Mana Leak
2 Snapcaster Mage
3 Pentad Prism
3 Remand
3 Remand
1 Windswept Heath
4 Flooded Strand
4 Temple of Enlightenment
2 Glacial Fortress
1 Breeding Pool
3 Hallowed Fountain
4 Temple of Enlightenment
2 Glacial Fortress
1 Breeding Pool
3 Hallowed Fountain
5 Island
3 Plains
This deck is real cool. I wish I could take credit for this, but this actually comes to us from Roxie Cards (with some adjustments by me). I've been trying to make a real cool Rally the Ancestors combo in modern for awhile now and the "exile Rally a EOT" made it quite the puzzler. The only other ones I've seen where black with Grim Guardian or red with Fanatic of Mogis. (There's also a black one with Gray Merchant, but that's even worse...WW5? No, thank you)
So, the idea is to get Biovisionary with some amount of Phantasmal Image in the graveyard and then Rally the Ancestors. Then you should win end of turn. There are some really cool things going on here. You can gifts ungiven to put certain pieces in the graveyard. Snapcaster adds just 1U to the casting cost of a rally in the GY. It could read 4WWU - you win the game. Anyway, this deck also has a number of problems. If you lose Biovisionary, the deck has to win with Phantasmal Image. Also, Bile Blight is just a nightmare. You probably need at least 5 "Biovisionary"s in the yard to go off, as one of them will just certainly die. I think this deck is real cool and if there's even another Phantasmal Image type effect in modern, this deck could probably be pushed to tier 2 (with some work)
Deck #4 Null Profusion
4x Gitaxian Probe
3x Raven's Crime
4x Serum Visions
4x Sleight of Hand
Enchantment (8)
4x Copy Enchantment
4x Null Profusion
Creature (13)
1x Laboratory Maniac
4x Memnite
4x Ornithopter
4x Simian Spirit Guide
Artifact (8)
4x Lotus Bloom
4x Mox Opal
Land (12)
2x Marsh Flats
3x Swamp
4x Verdant Catacombs
3x Watery Grave
Instant (4)
4x Pact of Negation
3x Raven's Crime
4x Serum Visions
4x Sleight of Hand
Enchantment (8)
4x Copy Enchantment
4x Null Profusion
Creature (13)
1x Laboratory Maniac
4x Memnite
4x Ornithopter
4x Simian Spirit Guide
Artifact (8)
4x Lotus Bloom
4x Mox Opal
Land (12)
2x Marsh Flats
3x Swamp
4x Verdant Catacombs
3x Watery Grave
Instant (4)
4x Pact of Negation
This list is brought to us from the fine folks at The Mana Source. I've always wanted to make a deck around Null Profusion. It's one of the favorite cards in my bad cube and I enjoy building wonky decks around it. So! For this deck, you need to get to six mana, which is somewhat rough, but it's doable with 4x Lotus Bloom. The idea is to draw your deck with Null Profusion then play a Laboratory Maniac and win on the spot. You have 4 Copy Enchantments to double your card draw...you're probably not going to get to six mana twice in one game and 4 Pact of Negations to protect the combo once you get going. Raven's Crime works as nice disruption in the early game and you can use it to discard useless lands once the combo is going. I like this deck a lot, but getting to six mana is just so hard here. Without lotus bloom, you sit around.
So here were a bunch of crazy modern lists this week. I hope you enjoyed them and please subscribe for more deck(s) of the day. We should have another tournament update later in the way about CHEERIOS.
Clones can't copy creatures that enter the battlefield at the same time as the clone. Says so right in the oracle text. So if Biovisionaries enter at the same time as phantasimal image using Rally the images can't become visionaries.
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